DescriptionJGame is an open source 2D game engine that runs on any Java 1.2+ JRE platform (with optional OpenGL enhancements through JOGL), as well as the mobile J2ME (CLDC1.1/MIDP2.0) platform. It provides a very high-level framework for developing "classic" type arcade games. It is based on sprites with automatic animation and collision detection, a tile-based background with easy sprite-tile interaction facilities, and high-level game state and game sequence facilities. JGame games can be run in a variety of ways without requiring any changes in the code: regular applications, webstart, applets, or MIDlets. Graphics are scaled automatically to fit any screen size, from the smallest mobile device to full-screen desktop PC. JGame uses 2D graphics acceleration where available, but using OpenGL enables better graphical quality.
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